
Anime
#COMPASS2.0 ANIMATION PROJECT
#コンパス2.0 戦闘摂理解析システム
2025SpringLay-duce
科幻動作熱血少年生存
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Basic Info
Anime Information & PV
Details
PremiereSpring 2025
Original Work (Author)NHN PlayArt
DirectorHitoshi Nanba
Series CompositionNaohiro Fukushima
Character DesignYouko Fukushima
Music八王子P、YASUHIRO(康寛)、ゆうゆ、無力P、雪乃イト、にっけい
Episodes12 Episodes
Animation StudioLay-duce
Opening Theme (OP)拍動 - 水樹奈々
Ending Theme (ED)ハートエイク - 内田雄馬
Introduction / Synopsis
Summary
#COMPASS2.0 ANIMATION PROJECT is a TV anime adaptation of the game by NHN PlayArt, blending action, sci-fi, and survival into an adrenaline-fueled shounen experience. Produced by Lay-duce under the direction of Hidetoshi Namba, with series composition by Naohiro Fukushima, the series brings protagonist 13 to life in a high-stakes battle-driven world. This adaptation channels the intense, hard-edged spirit of the original game through a dedicated creative team.
Plot
Welcome to #COMPASS2.0 ANIMATION PROJECT — a story set within a mysterious combat providence analysis system known as COMPASS2.0. This surreal digital realm serves as a battleground where legendary heroes fight alongside human players, their clashes generating the vital energy needed to sustain the system itself. Among these heroes is 13, a notorious lone wolf who has consistently refused to take on a human partner — a defiance that puts his very place in the system at risk. Just as he faces expulsion, a new player named Jin steps forward and volunteers to team up with him. With their unlikely partnership now formed, the question looms large: can 13 and Jin navigate the chaos of COMPASS2.0 and find a way to bring peace to this ever-shifting world of battle?
Characters
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